12/22/2023 0 Comments Cry of fear game models![]() ![]() If all players are dead the map restarts. ![]() Players can revive fallen partners if they have a morphine syringe available. On many maps the monsters spawn in waves and so sometimes it is advisable to find the map exit as soon as possible rather than fight them off, as there are no quest items or other restrictions preventing the players to do so. In this mode mostly the same singleplayer maps are used, but they are played in a rearranged order, generally from the end of singleplayer campaign to the beginning. The players are cops trying to stop the madness that turned the city streets into a nightmare. There's also multiplayer co-op for up to four players with a story of its own. The game features a number of unlockables like player skins, secret weapons and even a secret short campaign where you play as another character. During the game some decisions have to be made which determine the outcome of the story: singleplayer campaign offers multiple endings and some of them add a specific level at the end of the game. Apart from visiting real life locations (which are even more real, since they are based on the photographs of real places in Stockholm, Sweden), Simon will sometimes find himself in bizarre horror sequences. On his way home Simon will visit varied locations including city streets and haunting indoor areas, parks, sewers, an electric train, a forest, a mental clinic and more - areas both claustraphobically small and rather spacious. The hardest difficulty setting also limits the numbers of savegames available to the number of tapes which Simon needs to carry with him, much like in early Resident Evil games. Game progress is saved only at certain points via tape recorders found in the levels. Simon has a stamina meter which depletes rather quickly when Simon sprints or jumps. Many items and weapons can be dual-wielded, for example, it is possible to hold a gun in one hand and a lantern in the other. Usually you'll have a source of light in your inventory, a couple of quest items, a healing item (which comes in the form of morphine syringes) and a melee weapon, limiting the use of firearms to one or two weapons at a time. However, the ammo for firearms is scarce and inventory space is limited: Simon can carry up to six items simultaneously (and only three items in the later portion of the game). Simon definitely has means to defend himself: a variety of melee weapons including a police baton and a sledgehammer, and an assortment of firearms, from pistols to the powerful M16 and sniper rifle. Many portions of the game require patient study of the locations, search for quest items and backtracking. Some areas are inhabited by monsters that cannot be killed and must be avoided or escaped at all costs, much like in Amnesia: The Dark Descent. ![]() The horror effect is achieved by the game's dark atmosphere and constant anticipation of something awful waiting around every corner, giving the game the feel of Silent Hill 2 viewed from the first-person perspective. What is happening in the city? Where have all these monsters come from?Ĭry of Fear is a first-person horror shooter. Soon he discovers a variety of monsters - strange and twisted creatures, most of which look strangely humanoid. ![]() He has a long way to go from downtown to the suburbs where his mother's house is. Using his phone as a flashlight Simon tries to find his way through the city streets. Soon after that Simon receives a text message from his mother, telling him to come home. Waking up, he finds himself in a back alley with a knife in his hand. One night, as Simon is returning home he is hit by a car and left on the street. Simon suffers from anxiety and depression and most likely has a drug abuse problem, although it's not stated explicitly. You play as Simon, a 19-year old fellow living in Sweden. ![]()
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